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How many reapers are there in mass effect
How many reapers are there in mass effect




how many reapers are there in mass effect

You need some sort of galactic scale threat. UH running around playing inter-galactic PR guy for the entire series sounds lame and boring. Game 3 you could have Harbringer finally attack, corrupt Cerberus, and maybe a few others.īut you could just rejigger the Reapers as maybe the ancient enemy the Protheans fought in their Metacon War.

how many reapers are there in mass effect

The Collectors are the indoctrinated Protheans, and they're getting people to indoctrinate (not make new Reapers) and undermine galactic civilizations from within and sow confusion as Harbringer readies a new fleet of geth. Game 2 would basically be our heroes versus Harbringer and Saren (for part of the game) since he escapes and now controls the Collectors.

how many reapers are there in mass effect

Sovereign is going to the Citadel with the geth to destroy the galactic government and the "hub" of mass effect travel (a secret of the Citadel is that it is the central processing facility for all mass relay connections- not a transit point, but like a traffic control tower) and if Sovereign destroy that, his superior FTL gives him an advantage and sufficient time to rebuild his race without the Council calling in the galaxy's military.

how many reapers are there in mass effect

The Reapers were ultimately defeated but Prothean civilization was wiped out. Except the Protheans were wiped out fighting the Reapers, and vice versa. Sovereign is a powerful intelligence and recognizes that he can't do it alone so he enlists Saren and the heretic geth.īasically for game 1 I'd have them do pretty much the same thing. Sovereign (and Harbringer) carry the legacy of their machine race, and as machines, they basically just "duplicate" themselves and using learning and adaptive AIs, become separate "individuals" as they age. Perhaps Sovereign wants to rebirth his civilization but the Council would stop that pretty fast. What I'd have done is maintain Saren as the primary antagonist for at least two games, with Sovereign being one of only a few surviving members of a powerful machine race. BioWare overplayed their hand and made the Reapers not some "unimagineable, OMG, wtf is this threat!!!" but more like a lame as fuck machine race threat.Īs much as they tried to play it as some sort of "unknowable" reason for the Reapers doing what they did, it was ultimately a powerful machine AI directing the Reapers. It could have gone far better without the Reapers.






How many reapers are there in mass effect